
#include "DeviceContent.h"

DeviceContent::DeviceContent(void)
{
}

DeviceContent::~DeviceContent(void)
{
}


void DeviceContent::add(ContentObject ^object)
{


}

System::Collections::Generic::List<ContentObject^>^ DeviceContent::getContecnt()
{
	return m_ContentList;
}

void DeviceContent::readContentProperties()
{


}
